3/23/2023 0 Comments Shadow era shadow crystals![]() ![]() ![]() One day, however, Jevil met a "strange someone," and his personality began to change. Some time before Kris and Susie arrive in the Dark World, Seam was the Court Magician working with Jevil, the Court Jester. So nihilistic has Seam become that despite referring to Jevil's destruction as some of the greatest chaos the land has ever seen, Seam is willing to let the party release Jevil from prison, believing the end will come sooner or later whether they do or not. Due to this Seam has become hopeless and cynical. Seam appears friendly and welcoming but mentions living through many awful things, notably the kingdom drowning in despair and the loss of close friend Jevil to something Seam can't quite describe. Their left eye socket is empty and almost closed and the right one entirely replaced with a button. Seam's nose is half a triangle, and on the top of their head lies a black patch that looks sewn on. Seam looks like a stuffed toy cat, with a blueish-purple face, brown clothing and a fuzzy, orange scarf or ruff around their neck. CD Bagel for 100 D$ (replaces Dark Candy, after recruiting at least 9 Darkners in the Cyber World).This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.Seam's shop has the following items for sale: I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. ![]() The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. ![]() Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era. ![]()
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